Showing posts with label NPC. Show all posts
Showing posts with label NPC. Show all posts

Sunday, March 3, 2013

Guild Wars 2: Leveling through "Questing" and Events

Since I've already started with Guild Wars and the story behind it, I might as well just tell you about the Questing and the Dynamic Events in the game. First of all we got the fresh way to actually level in a MMORPG I've not seen before.

It's not the typical "talk to this guy and grab that book over there and give it to me!", No sir.
It's not even called Questing in the game either, it's called Assists.


ASSIST


Assist are the heart shaped icon on this map. The "empty" ones mean they are not completed while the "full" ones mean they are completed, and you can talk to the NPC who needed the assist to buy equipment, tools, ingredients (for chef profession) and items for a currency called KARMA.





Here you can see the description about the assist in Queensdale. As you can see Farmer Eda needs help with driving the bats and spiders from the orchard, that's simple.
But this is the starter Zone for humans and you need to get used to the game mechanics and what weapon is best for your play style.


Every assist have their own area for where they need the help, some areas are big, some are just small and few mobs to kill and it will take some time to get it done. The Assists may be from gathering items, fixing buildings/items to killing certain enemies.


EVENTS


The orange circle on the map show you where there is an Event, and where the battle or gathering takes place, this is a great way to gain xp, karma, gold, completing an assist or to get items. So if there is an event where you're doing your assist, go for it, you'll hit 2 birds with 1 stone.




As you can see the event description tells us that Farmhand Paris needs help collecting Apples for Eda's famous pies, so this is a great way to assist Farmer Eda (as shown above) and to finish of an event. which means you'll gain Xp, karma and money from the event and the assist.
  

Sooner or later you've figured where the best places to "farm" the events for the certain drops of an item or amount of items as well as the time it takes for the event to reset.
We'll go deeper into that later.



KARMA MERCHANT

Karma merchants are all over Tyria, they are the ones who reward you from assisting them in the tasks at hand or just selling you items because they can.

What is karma?
Karma is one of the currency in Guild Wars 2, you get them by doing Events or Assists, you can trade the Karma in for Soulbound on aquire or account bound items or recipes, like the "Measuring Spoon" which is an Accessory you can put on when you're lvl 4. 





 "Apples in Bulk" in other hand is a Chef ingredient which is Account bound, you cannot buy those for karma and then sell it on the Trading Post (Auction House for players), same goes for all karma items.

As you can see it's rather cheap at the start for items or Ingredients, but this will go up as you get higher level, as in Cursed Shore (lvl 80 Zone) you can get gear for 43000 Karma per piece. it's not that much karma if you've spend it wisely and done a lot of events, but we'll get back to that later where it's good to farm for karma.


So this ends today's Information on how to level in Guild Wars 2, there are more ways I will explain with detail later on. Thanks for reading and if you like what you read, press that +1 And Share this on Google+, Facebook and Twitter!

Friday, February 15, 2013

Friday Indiegame: FTL (Faster Than Light)

"Space: the final frontier. These are the voyages of the starship Enterprise. Its five-year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before."
Ha! well that was fun, no? all right, damn it.



Faster Than Light (known as FTL) is made by Subset Games founded by 2 people with the names Justin Ma and Matthew Davis, both former 2K China employees. This game is their first released title which was the product of a successful Kickstarter campaign which raised over 2000% of their requested budget. How much you ask?

Subset Games asked for 10,000 dollars but boasted in 200,542 dollars instead, using the additional funds on music and more content for the game. (alot of the money went to the Music)



Now then! TO THE BRIDGE!



The game is based on a galaxy with different sectors controlled by different races, coalitions and pirates. The player belongs to a once powerful Federation, which has been weakened by the years of war against Rebels, and it's so severe that the Federation is about to be Destroyed.

The crew on your spaceship managed someone to get theirs hands on the secret Rebel plans that can turn the tide of battle. The problem is that the Federation base is many sectors away from your starting position, and to make it more fun; The entire Rebel fleet are chasing you with a reckless attitude.
Not only that, almost all the spaceship you meet on your voyage wants to kill you and use your spaceship for scrap materials.

OK so that was the story behind it, but what about the game and whatnot?
The first thing that happens when you start up a new game is how you can rename the crew and spaceship, You can change the layout or choose a different ship (although you need to finish the game or do certain achievements to unlock them). All the ships have different weapons, layout and looks. You can choose between Easy and Normal, get used to die, because this ain't a happy place when you try it for the first few times.
The start is in a sector where you have to jump from location to locations until you're at the far end of that sector and to phase to a new one. From time to time you will get some distress calls, ambushes, quests and stores.


TO THE COMBAT! 

The combat in FTL is something new (in my eyes at least), you start with 3 crew members and you need to assign them to different locations on your ship, of course you need a pilot but you also need someone to control the weapons and shield, so you send them all around the ship.




The combat starts with you FTL to a new location, there are times you get ambushed, you got the upper hand or simply the enemy is trying to escape. You have the ship's energy that you need to assign to certain utilities on the ship, at the start you probably need to turn of the power on the first aid station to power up all the weapons for a full attack on the enemy ships or to power up your shield so you can survive the attack. The start is the "best" part since you need to think on how you want to engage the enemy ship.

There is a small speed boost to pick up when you assign people to different posts, for an example how the weapons recharge faster when you have a gunner there, and the shield if you have someone working on that post.

To be honest what makes this game is so addictive, is when you start to play you'll just tell yourself "i'll just play one game" and BAM, you've played through the day/night with no clue of what time it is. After you've failed a couple of times and learned how the game works, you've probably paid attention to how the games you've played haven't been exactly the same, maybe the distress call wasn't there the last time, or how you get attacked by a bunch of pirates so often.
This game take a small time to get used to, but when you do it's a game worth playing forever!

And not to forget the setting, the music, sounds and looks! 
First of all, the graphics are so well done, everything goes so well hand in hand.
The music is really enchanting, when I listen to it while i play i get this wanted feeling, or that I'm in space, ready to fight whatever that's out there.
The sounds are the classic "MIDI" sounds but on purpose, making it even better!

oh great... I started playing it again!
oh well, this should make up for the "Friday indiegame" I hope, and dont forget to +1 the hell out of this one if you want me to keep up the 'good' work ;D